Centerliner Dave Ellis Guest of Honor at illogiCon VI
Jan 13, 2017
On a typical Friday afternoon you can find Dave Ellis, senior writer, at his desk surrounded by Star Trek starships, working on a script or two. Today, though, he’ll be missing from the Writer’s Room. Instead, he’ll be at illogiCon VI in Research Triangle Park, where he’s a Guest of Honor.
So, what’s illogiCon?
illogiCon is “a community based convention dedicated to science fiction in all media.” Simply put, it’s a convention for science fiction fans, whether that takes the form of books, TV, movies, animation and video games.
Video games – that’s where Ellis comes in.
A self-professed “video game addict” since he first dropped a quarter in an Atari Breakout machine when he was 9 years old, Ellis has had a 23 year long career in the gaming industry. He’s shipped over 30 games on 15 different platforms, and has written the story, voice over and in-game text for dozens of games including Star Trek, Adventure TIme, Despicable Me, Ben 10, and Flushed Away.
As a writer on the noir comedy action game Dead Head Fred, Dave won the first-ever Writers Guild of America award for video game writing in 2008. The next year, he designed and wrote Eat Lead: The Return of Matt Hazard, starring voice talents Will Arnett and Neil Patrick Harris, which won the Spike TV Video Game Award for Best Comedy Game.
So yeah, we think he’s kind of a big deal.
“Sci-fi and video games are a lot more mainstream now than it was when I went to my first convention back in the 80s,” Dave said. “Now, it’s actually COOL to like this stuff. It’s everywhere! Being a guest at a convention is a far cry from arguing with my fellow geeks over whether Star Trek is better than Star Wars. Which it is, by the way.”
Ellis will be featured on multiple panels during the convention, including discussions on “Technology and Storytelling in Games” and “Nerd Culture in Mainstream Culture.”
Apart from game writing, Ellis has authored 16 published books, written regular and guest columns for national magazines including GameRoom Magazine and Official XBox Magazine, and is currently a senior writer at Centerline Digital.
“When you write for a lot of licensed games, you have to do a ton of research–learn the property, learn the “voice,” learn the feel. The client has to be comfortable that you’ll portray their license the way they want it portrayed and, ultimately, you have to write something that makes them happy. That’s very similar to what I have to do as a writer at Centerline, working on scripts for clients like IBM and SAS.”