Spotlight 509: In Review
May 10, 2016
“They were an exercise in character development, with a focus on speed. I wanted to create highly detailed images as fast as possible, without losing quality.”
Kyle Bastian’s digital sculptures took the top prize, Best in Show, at the 2nd Annual Spotlight 509 Friday, even though the artist himself was unable to attend.
“I was very surprised when I got the call, I wish I could have been there! I really appreciate it, and I got the opportunity to see a lot of the art that was left up (Monday) morning, and we have an extremely talented team. I’m really happy to be a part of it.”
“Each piece was sculpted and textured in Zbrush, then rendered in passes and finished in Photoshop. The monster designs were created in less than 8 hours. With ‘Doctor McGuiness,’ I added him to Marmoset Toolbag, a game engine, to test his model in a real time setting. McGuiness was a 16-hour project. “
Across the room from Doctor McGuinness and the monsters, Michael Mercer displayed his “card game for wizards,” Blunderbuster, which picked up the Judge’s Choice award.
“I was shocked to win such an award, especially for a work-in-progress artwork, but I was also very grateful! I think it just goes to show how much Centerliners value creativity in all its forms!” said Mercer.
Three Centerline alumni served as judges, choosing Best in Show and Judge’s Choice. Spotlight 509 attendees had the chance to vote for their favorite entry, which would be named the People’s Choice winner.
“Winning the People’s Choice award was a big honor for me, mainly because it is my first professional award as an artist and designer. To be honest, I actually forgot that there was going to be a competition, so when I heard during the show that there were going to be prizes I was pleasantly surprised. I was standing with my boyfriend, Ariel, when they began the ceremony, and as they started describing my piece, we looked at each other like giddy school girls with huge smiles on our faces,” said Sam Dulac.
Dulac’s piece, “ラジカル VHS Company” started out as a doodle that he “wanted to explore and take further, instead of turning the page and leaving it behind.” He was inspired by internet sub-genres of music, mainly Vaporwave, Patrick Nagel’s fashion illustrations and old anime series like “City Hunter.”